Dark Disciples 2 Downloads


Introduction:


screenshot 1

Current version: v3.3 (last updated 22nd August 2010)

Status: Polishing



Game balancing:



For those currently playing the game (it doesn't matter which version you're playing), the information I'm currently after is:

1) What level has your character achieved at the following key points in the game:

When you first arrive in the Frontier Lands (Trade isle)

When you first arrive in Kintara

When you first arrive in Araboria

When you complete the game (if possible)

2) Next I could use some information about how hard the fights are (on whatever 'difficulty' setting you are using). For example, 'the fights are too hard during the Araborian campaign becuase the monsters do to much damage' etc Let me know if you put points in the armsmaster skill also, since this will make fights easier.

3) Also, were there any puzzles you found too hard, or unreasonable? Were there some puzzles that were annoying rather than fun?

4) Lastly, any thoughts you have on the balance of the skills. for example, is still X too powerful? Is still Y kinda useless?

Any and all thoughts on game balancing are most welcome anf valuable. Send into to


e-mail: laurenslafebre@gmail.com



DD2 Background


DD2 is, unsurprisingly, the sequel to DD1. The look and feel is therefore similar to that of the first game. However a number of significant improvments have been made to the game system:


DD2 features a new story line (unconnected to that of DD1). It takes place over 4 continents and ~130 levels.


* The game features non linear gameplay - feel free to explore (there are tons of side missions, secret areas and off the beaten track oddities to discover).


* There is now a proper skill system. There are 11 skills available from Pick Locks, to Dual Weapons to Curse to Gemlore.


* Monster AI has also be greatly improved (DD2 uses the A* pathfinding algorithm).


* Monsters now have proper abilities (called 'powers'): they can shoot arrows and cast spells.


* Speaking of arrows, missile combat has been implemented in DD2 (there were no missile weapons in DD1).


* Also new is mp3 quality music (if you choose to download the 'music pack').


* The level editor is more useful and much better laid out. It's now possible to completely design your own campaign using the editor, inclusing importing new item, tile and monster pics.


* A Bag of Holding has been implemented - characters can now carry twice as much once they have purchased the bag.


* There are also 'super' monsters: 3x3 tiles in size!


Downloads


Download Dark Disciples 2, v3.3 (~14mb) here:




I made a bunch of music tracks (mp3s) using royalty free loops. If you want music playing in DD2, you'll need to also download the 'music pack' below. Simply unzip these files into the DD2 music directory. Note that the music download is a 85mb file.



Download DD2 music pack (~93 mb):



I've also included a CD cover image. If you want to make a backup of DD2 onto a CD and print out a cover for it, download the following file:


Download DD2 cover jpg (~3 mb):




Dark Disciples 2 Screenshots



Screen 1 : Dark Disciples 2 Title Screen





Screen 2 : The ingame map of the far Eastern lands





Screen 3 : Character Creation





Screen 4 : Inventory screen





Screen 5 : The Harbour District, Durwich





Screen 6 : Fighting a dinosaur in the Lost Valley





Screen 7 : A swampy dungeon in Kintara





Screen 8 : The Black Dungeon (Araborian desert)





Screen 9 : The oriental city of Kintara





Screen 10 : Godzilla!





Screen 11 : The Araborian city of Kalistan





Screen 12 : Cannibals in a cave





Screen 13 : A screenshot of the editor



Feedback!


If you have any queries or comments, I would be happy to hear from you. I am particularly interested in specific feedback about the game - what you liked and didn't like. Also, if you spot a bug, let me know! To send me an e-mail click here:


e-mail: laurenslafebre@gmail.com